View Full Version : Bungholes/Falcons...

10-29-2006, 04:12 PM
So with what happened to us and Santonio's 'flase start' with the clock running under 1:00, would this scenario work for the Falcons...

It's fourth down and they called a T.O. to stop the clock and left 20 seconds before punting it away. Could they have brought on the punt team (without calling the T.O.), have somebody false start (on purpose) at about the 23 or 21 second mark; which due to the 'false start' rule that was done to us, it would run an additional 10 ticks off?? Would have given the Bungholes about 10 seconds or less to move the ball.

10-29-2006, 07:44 PM
I don't see why they couldn't have done that. The refs would of had to call it after last weeks game.

10-30-2006, 01:20 AM
Theres a difference here.....you cant do it to get an advantage like that. At least ive never seen it called when punting to a team thats down.....

10-30-2006, 02:05 AM
Here's the rule:

Timing in Final Two Minutes of Each Half

1. On kickoff, clock does not start until the ball has been legally touched by player of either team in the field of play. (In all other cases, clock starts with kickoff.)
2. A team cannot buy an excess time out for a penalty. However, a fourth time out is allowed without penalty for an injured player, who must be removed immediately. A fifth time out or more is allowed for an injury and a five-yard penalty is assessed if the clock was running. Additionally, if the clock was running and the score is tied or the team in possession is losing, the ball cannot be put in play for at least 10 seconds on the fourth or more time out. The half or game can end while those 10 seconds are run off on the clock.
3. If the defensive team is behind in the score and commits a foul when it has no time outs left in the final 40 seconds of either half, the offensive team can decline the penalty for the foul and have the time on the clock expire.
4. Fouls that occur in the last five minutes of the fourth quarter as well as the last two minutes of the first half will result in the clock starting on the snap.